Saturday, 25 February 2017

Development Diary #2

Hi all,

Just a quick update.

Working on more videos with my Brother who runs BBgroup.net.nz so I'll have plenty of content going forwards. Also working on a bit of a secret gambit which will pay off in spades if I can pull it off. I won't share any details here, but I will in time depending on the outcome of it. Needless to say for a somewhat small sacrifice in time I have the change to gain a LOT of exposure, but I can't guarantee I'll be able to pull it off. Time will tell.

In case you haven't seen it. Video below explaining in brief what Act of Treason is - More to come!:



I've got two playtests lined up over the next two weeks and development has been going well. Once these playtests are done I’ll be in good place to begin blind playtests – I’ll ask groups of completely new players to pick up the game and understand/follow the rules without any assistance from me. I’ve run blind playtests in the past and the results can surprise you. People get snagged or confused about something you wouldn’t have guessed. It is mostly to ensure the game components are easy to follow and intuitive as well as the rulebook is clear. Blind playtests are crucial though, as you won’t pick up such issues before it’s too late without them.

So I'll be spending some time on revising the old rulebook which has become a bit of a tangled mess - The new draft I've been preparing is far slicker and hopefully will be a much better rulebook once I'm done with it.



Make sure you guys are getting enough rainbow

After blind playtests, I’ll be able to send the game out to 3rd party reviewers, which will be important step as not only do they have their own followings that they can bring to the kickstarter, but if they do a good endorsement of the product, it will significantly help to convert more visitors to the Kickstarter page into pledges.

Lots to be done whiles all that’s happening though - Website is up and is undergoing updates. I’ve also put out a video explaining what Act of Treason is and all the social media is in place. I’m slowly gaining followers, especially on twitter for some reason. I’m doing some learning as I’m prepping things, as I've mentioned, marketing is very new to me. Reading books on the topic, etc. For the most part I’ve just been preparing assets such as images and videos for promotional use later.

One plank at a time
All in all, things are progressing well. It feel a little like one man building a house at times. Yes there is progress, but there is so much to do it just feels like it will never end. Nevertheless I'm slowly ticking things off of my to do and inching closer and closer to a very polished and very slick final product that I know I can be proud of.

 Cheers,
 Tyson

Website | Facebook | Twitter

Saturday, 11 February 2017

Op-ed #1: Socrates

This is something I posted to my facebook page just now.

I'm posting this because it may be of interest to you, the reader. I also think it's a shame that we can't share our opinions in the modern world. If we keep dividing ourselves based on what we believe we will continue to divide ourselves down to the individual level. This is no way to form a functioning society. We need to be able to work together to make the world a better place.

I'm just posting this now because I just wrote it, but I will be posting another on Jordan B Peterson in time. I would also like to do book synopsis where I read a book and then do a post, summarizing all of the useful information contained within down to just 1 blog post per paragraph.

Anywho, we'll see if that ever happens:

-------------------

There was this dude called Socrates, born about 470 BC. He is credited as one of the founders of western philosophy. There is no doubt in my mind that we owe a fair amount to Socrates and to the works he did throughout his life.

What did he do you might ask? Well he asked questions. Lots and lots of questions. From Wikipedia:

“Perhaps his most important contribution to Western thought is his dialectic method of inquiry, known as the Socratic method or method of "elenchus", which he largely applied to the examination of key moral concepts such as the Good and Justice.” “The dialectical method, is a discourse between two or more people holding different points of view about a subject but wishing to establish the truth through reasoned arguments.” “Socrates favoured truth as the highest value, proposing that it could be discovered through reason and logic in discussion”

In fact Socrates exposed so much through his questioning that it started to piss people off. It pissed people off so much, that a jury of his own peers voted to execute him. This time from Time magazine:

“was put on trial for impiety and corrupting the youth of Athens. At the time, Socrates was a controversial figure in the city and not particularly liked. He challenged anyone's thinking through his endless and circular Socratic dialogues, and he publicly questioned the gods Athenians worshiped at the time… …Socrates supposedly could have escaped Athens after he was found guilty by an Athenian jury. Instead, he chose to stay on principle. He would abide by the law and apparently didn't even try to convince the jury he was innocent. Socrates performed his own execution by drinking hemlock poison.”

Now that is a dude with conviction.

I would never dare to compare myself to Socrates, but I try to adhere to his principles. I strive for truth because through truth we learn more about what is right and what is wrong and how best to conduct ourselves and navigate ourselves through life.

So, I'm going to continue to share my opinions freely. I'm not going to shut up just because some people don't like what I have to say. I'm more than willing to discuss things if you'd like, who knows, you might even change my mind.

Otherwise, If you’d rather not see what I have to say then you are more than welcome to unfollow me.

Thank you for reading and have a nice day :)

Cheers,
 Tyson

Monday, 6 February 2017

Development Diary #1

Hi all, just a quick update on how things are progressing with Act of Treason.

I won't be sharing too many mechanics with the game this time around as I've not had a chance to try out my latest changes - that'll be in two weeks or so. Once I've tried the new mechanics I'll do a full dissection on what worked, what didn't, and why. But honestly, this week I've just been so focused on getting the groundwork for the promotion going I've not had much time for anything else.


Global Progress chart - blue arrows show recent progress

As you can see from above we are getting a lot done, it just unfortunately takes a while! Each one of these is a large project in and of itself. A 'three level' system really doesn't do it justice. I might update that to have 0%, 20%, 40%, 60%, 80% and 100% levels. Very easy to track progress then for both me and you! (This is actually live on the site right now -> you can check it out at the bottom of the about page)

Last week has been mostly geared toward prepping for my next play test. The design pieces are done there. The important conceptual work is done, I just need to do the boring labor part of cutting a hundred cards or so and slipping them into sleeves. This week has mostly been devoted to an update of the website, and a few other minor things as well such as cleaning up wordings and the look of various things (cards, website, rules, you name it), and making new promotional art.


Just one of the many updates to playaot.com

Now don't get too excited, it's not a total overhaul to the webpage. Ultimately I still love the very minimalist design of my website, so it's just a few minor quality of life enhancements. For example, the 'featured wall' (as seen up above) on the about page will be added. I think the featured wall is important as it provides for a very easy 'hierarchy of information' for a new reader to follow.

We don't consciously do this - but we are constantly assessing our surroundings and categorizing the importance of all the information we come across. Things of minor importance we don't track and, things of major importance we do. The number of lights in the room might be of very low importance for example. The number of people might be highest importance, or the nearest exists, or a person of interest. Everything fits somewhere on that spectrum. The featured wall gives the uninitiated a sample of things that indicate that they are of 'high importance'. Otherwise there is just a sea of information and the reader could quickly become frustrated and rightly so if they can't find the information they are looking for. But more importantly, the user isn't shown what is deemed to be important. 

Why is this necessary? Well without this you're sending the message that effectively all information contained within the site is equally important - which is profoundly not true. You're not providing direction, which can be fairly annoying to a reader who simply wants the answer to a would be simple question "What is this about", or perhaps "Where can I learn more?", or maybe even "I'm looking to purchase one of these as I have learned enough from else where". These are likely the three most common questions a new website user will have when coming into the website for the first time (I haven't done the research, but, you know, it's likely true or near enough to truth). I can't tell you how many times I've gone to a website with the simple question: "What is this Business, Product, or Brand about?" and the website seems almost intentionally vague. What, where, how, why, when and who should be answered somewhere on your website, not necessarily in that order.


Another lovely snippet from the website

All of this is nothing new. Many websites do something similar, flagging important information to the user. It's just fascinating to me as it's a whole new world that I now have to be open to and think about.

Oh I also am adding analytics to the site - which I can't believe I didn't add before. I still don't know what I'm doing with it all too well. But at least so far I have managed to get some rudimentary analytics and reports running with it. So will hopefully be able to expand on that in the coming weeks and get up to speed with it before I start rolling out the serious advertising.

I have to say things have really begun to progress rapidly with Act of treason, and it's really hard to pin point exactly why. I think there are actually multiple factors that have all culminated into giving my the motivational groundwork to push off from. I think Jordan B Peterson with his Self Actualizing Suit really helped - you can learn more about him in the op-ed I will be releasing asap. I think my exercise regime really helps. I think having just a little bit of extra time away from work really helps. And I think the added weight of responsibility helps - having responsibility for others who rely on you really does change the dynamic of the situation. Altruism kicks in and you're not just in it for you anymore, you're in it for those you love and those whom you want to support. This is one reason why married people tend to earn more and be more prosperous - they likely have more children, and thus more responsibility.

Anyway that's enough for today. Thank you for reading and see you next time.

Cheers,
 Tyson

Website | Facebook | Twitter

Wednesday, 25 January 2017

Update of last steps

Hi y'all,

So I've been flat out recently, and so will keep this weeks update really brief. Had a big playtest and have worked all weekend to implement changes and make a new slicker design for next time. In fact I worked so much it basiclly didn't even feel like I had a weekend. It just zipped by, and I felt like I was back into work Friday -> Monday, without even having a break of two days! It was pretty intense.

Anywho, this coming weekend hopefully I'll do a blog post or two to fill in more updates with AoT and to talk about some of the mechanics in detail. I might even throw in an opinion piece. Will also start working on a couple of simple tweets on the website - A couple of front page colorful 'Adverts' that point the reader to places of significant interest for them. I just think it's an easy way to share the most relevant information to those new to Act of Treason.

But for now I just wanna say I had a really good play test with people at work. I had tweaked a few things and tried out that I wanted to test. It was great and I learned a lot, but unfortunately it did not yield the final version of the game as I had hoped it might. However, the games that I did play on Friday were so illuminating that I think this next tweak to the game will be the final push it needs to get to perfection.


Me with a prototype board

So - What's the last thing that I'm trying to fix?

Well I will cover that in the next blogpost, but essentially in current AoT, a social contract is needed to create an excellent game, and an okay/good game emerges  if the social contract is not followed. I need to find a way to ensure that this social contract is converted into the rules and core mechanics in some way or form.

As it stands right now, ignoring or not knowing about this useful 'social contract' is a trap for new & intermediate players. Not following it promotes a type of play that detracts from the fun and design goals of the game.

The best option by far would be if I can create a mechanic that helps to foster this kind of social contract without actually having to enforce it by fiat.

I have already drawn up some proposed solutions that will fix this - and so I just need to test it. I really cannot wait for the next playtest

Until next time

Cheers,
 Tyson

Website | Facebook | Twitter

MotW: Droid Bishop - Nightland

Sunday, 15 January 2017

A Quick Update

Hey y'all

Just giving you a quick update on AoT and other things that interest me.

For starters I'm making some headway with playtests. You can see the list of things I need to get done at www.playaot.com. Down the bottom I have a list that shows how far away we are from launch. Once all those ticks are green, the Kickstarter will be well underway.

All goals so far. Stay tuned for updates!

Can I just say. I love those who have supported me so far - thank you so much for your assistance and your time and effort. It is much appreciated.

When I have more videos lined up we'll be able to really get into the marketing push. All I ask is if you like like the product or what I have to say - and you want to support me - then share, share, share! It would be a huge help.

End Screen from some of the videos. Looking pretty, pretty, pretty. Pretty good

Upcoming Blog ideas:
  • I'll do a blog post on an roleplaying game that I've been working on, on and off, for a little while now, and other ideas for games and general thoughts on games.
  • I'll do one on Gab.ai, Vidme, alternative social media, globalism and autarchy and why I think it's so important in a modern world (this will likely be two or three posts)
  • I'll do a post on some of my favorite games and why I think they are so great - and why you might like, or might not like them as well.
  • I'll also keep you up to date with anything AoT related of course, and anything in my life that feel is important, or if I have any words of advice or wisdom.

A bit off topic, but I wanna say I'm very excited for Trumps inauguration. I'm looking forward to seeing how things develop in the states. I have a lot of hope that Trump will do well, and I'm really excited to see if he delivers. 

Some people might not like that I'm talking about politics, or they may think I should keep politics separate from my work. Let me be clear: I'm very inquisitive person by nature, and trying to separate me from big ticket and often polarizing questions such as religion, life, and politics would be like trying to separate me from my body. I am like a modern day Socrates. I just have to ask the question even if it kills me. But I try to do it respectfully. All I ask is you not crucify me for thinking and having an opinion. And I also ask that people not infer or assume anything about me simply because I like to share my opinion. My true political views are not clear cut, and may surprise you.

I have found this election cycle one of the most polarizing, vicious and divisive that I will likely see in my lifetime (in America at least). If people want to ratchet things up to 11, that's their prerogative, but I simply think it's unfounded. Take Patton Oswalts tweet from below - this is in response to Trump refusing to answer a frankly rude reporter, Jim Acosta. 

 
These kinds of reactions don't help anyone. Trump simply didn't want to answer a question from CNN, one of the few news networks to report on fake news. After Acosta wouldn't take no for an an answer, Trump labeled his network "fake news", which was met with clapping from the audience

I'm sorry, but in this situation, there was simply no right for Acosta to accost Trump. People like Patton Oswalt, and the never Trumpers need to calm down and actually point out legitimate grievances. They do not understand that pointing out that misinformation and outrage culture only furthers to delegitimize them and actually makes the case and support for Trump stronger. If you don't have legitimate complaints then don't make them up. They will only make it harder for you to state your case later on, such as the boy who cried wolf. Let's all try to get along people, regardless of our race, or beliefs.

This is just me dipping a toe in the political water. I may discuss more political tripe down the road if it really interests me, but we'll see.

Geez, this was supposed to be a quick update. :/ Oh well. Next time I'll try talk about something light and fluffy.

Papa Bless and enjoy your week.

Cheers,
 Tyson

Website | Facebook | Twitter

Wednesday, 4 January 2017

New Year - New Post - New Treason

Well it's been a little while since I made a post. Pardon my absence. This will be a lengthy one, but then I endeavor to do shorter, more frequent posts in the New Year... Here goes.

There's three major reasons I've been a bit slow on Act of Treason as of late:
1.) I've been dealing with personal issues
2.) I am very new to marketing
3.) I've never been good with finishing projects that I start

Who doesn't love pictures?

I don't want to dwell on my personal issues too long as I don't want to complain or look like I'm fishing for sympathy or something weird like that. Screw your sympathy. What I will say is that I wasn't in a good headspace. I think a primary culprit was my junk food intake and my lack of exercise, specifically cardiovascular exercise. Lastly, my sleeping patterns have been terrible, where I stay up too late and sleep in too long. All of these things really didn't help - So I've spent the last few months getting all these back on track, and I'm feeling MUCH better for it. I think more needs to be done to promote a healthy lifestyle as it clearly has direct linkages to mental health. I don't like being mean, but there is such a thing as tough love, and I'm against movements such as fat pride for this very reason. Anywho, I'm now in a good space to continue work on Act of Treason in the new year.

Right, that's number one out of the way. Let's tackle number two and three.

I've been working on Act of Treason on and off, during this time, but I've always found it difficult to complete projects. And trying to finish one that I've worked so hard and so long at is proving difficult. It doesn't help that Marketing is not exactly my forte and that's really the crunch point here. It doesn't matter how excellent Act of Treason is, it's the marketing that will ultimately make the sales. It also doesn't help that I'm not filled with boundless energy like some of these high flying CEO's have. I don't think I could wake up at 5 and finish at 11 every day. No chance. I am just a one man operation, a mere mortal. I do my best.

With all that said. I'm determined to see this through, even if it kills me. I've never had so many positive responses before for something I work on. I know Act of Treason has the ability to be one of the best board games of 2017, if not the best Social Board game of all time, if not the best board game of all time... Okay, I might be stretching there - but I'm exceeding confident in this game, and I know that it's good from my own assessment, and from that of others. It's mechanics are finely balanced, there are no flaws to detract from the fun, and It allows for massive in depth strategic plays in an area where there is truly no skill cap - social interaction. If there is any one project that I need to finish while I'm alive, it's Act of Treason. So I'm having to strap up my marketing boots and learn as I go, so far it's been okay (at least I hope). I will be doing paid marketing stints soon as we get closer to launch.

I cannot wait for the big launch day
Another thing I want to make clear is that their is still some small development and changes taking place with the game. So take all the art, wording, rules, etc, with a grain of salt. 95% of the game is locked down and I'm happy with it. I wouldn't change it as I know it's solid and foundational. But small things like the wordings, the theme, the balance, etc. All these are subject to change. I need to remember to add a small disclaimer "All art is subject to change" to all my work.

One last thing. My spelling is atrocious, so pardon any spelling mistakes or grammar mistakes in these posts. The time and effort spent cleaning these blog posts up, beyond a rudimentary glance, really don't match the value gained. I think the value is in the insights offered and the updates for those who are curious. If you can understand what I'm saying, then who cares. Believe me I don't treat my other works like this - Act of Treason goes through rigorous spell checks, sense checks, and grammar checks. But I feel like a blog post doesn't require such scrutiny to be of value.

Oh and I'm dropping the video / music of the day as a requirement for these posts. I might share music or funny videos that I find occasionally, such as Placeboing, and his excellent video on Goblins.

Papa Bless and have a wonderful New Year.

Cheers,
 Tyson

Website | Facebook | Twitter

Saturday, 27 August 2016

Act of Treason - A History in Design

Hi all,

So, lets cover how I came up with the idea of Act of Treason. This journey started about 4 years ago. So forgive me if my memory is a little fuzzy, but I certainly remember the broad strokes. I won’t bother going into what Act of Treason is. For that you can visit www.playaot.com to find out more information.

Cards for Act of Treason
I was really getting into board games back in the day. Settlers of Catan, 7 Wonders, Dominion, Power Grid, Claustrophobia, etc. A lot of the popular ones, and a few of the lesser known. I was having a grand old time. Then I started playing social deduction games like Mafia, Werewolf, and Battlestar Galactica. I loved these games! The social aspects of these games were awesome, but I always felt there was room for more. They left me feeling like the mechanics actually didn’t lend itself to real deduction - the mechanics got in the way. There was room for improvement.

These games also had some mechanics that dampen the experience and could have used some mitigation. A good example of this is in mafia, how one person always dies at the start without any knowledge. They just die. This one mechanic alone is of such detriment that games like one-night werewolf and The Resistance have started cropping up. Sure these games have other aspects top them, but I feel like one of their primary goals was to remove that one flaw - early player elimination.  And it's fair enough because it's a fairly big negative. Act of Treason has player elimination, but mitigates early player elimination by providing strong incentives to keep everyone alive - because once the killing starts, it doesn't stop! So all players typically die at the same time, or there abouts.

I wanted to make a game that expanded on the social intrigue and deduction that these games have. A game that REALLY let players use their social skills to their full extent, without the game holding them back or clipping their wings.  I had no idea where I wanted to start mechanically, but I had a good idea for theme. My first prototype was horrible. *wretched*. I can’t explain how bad it really was. But it took a long time to make, and it had mechanics that were lengthy and completely unnecessary. It didn’t really do what it was trying to do. But it taught me a couple of very important lessons in game design. When starting out on a new project:

  1. know what makes your game fun and,
  2. keep it simple. Only start with mechanics that directly feed into point 1.

Honestly, the game will likely change a lot from your first few prototypes. Don't spend ages analyzing every tiny detail. Get the core parts in that derive the most enjoyment and get them functional. It’s best to just strip out everything that isn’t core, and just see how the concept performs. How the ‘fun’ parts work. Is it actually fun? Why? Why not? If not how can we tweak this to get to the fun?

For Act of Treason, I did exactly that - whittled down the game to only the core parts. The social deduction. The game essentially had Tribute (all players secretly contribute cards to check to determine who wins the round), and the ability to assassinate that that was really it. These were the mechanics that got people talking and accusing one another. The fun part of the game. And it worked! It was the third prototype and it really had people loving the game. It had a lot of flaws for sure. But people enjoyed the game in spite of them. I had managed to target the fun part of the game and create mechanics that allowed players to tap into it.

It was actually pretty quick for me to reach that point. What took much longer is honing in on how to improve the mechanics, what mechanics worked best, and how to mitigate the negative mechanics. That takes a long time, and often I would try out a mechanic only to find that it added too much complexity, or got in the way of social deduction. The Act of Treason third prototype is similar in a lot of ways to the final prototype, but I’ve tried so many things in-between now and then only a few of the mechanics stuck. A lot of changes were simply small revisions that improve the quality of life of the game.

I strongly believe that Act of Treason hasn’t changed from the 3rd revision that much because early on I focused on what was fun and threw out anything else I didn’t need – because anything else would just get in the way of the fun! And that's how every game should be. Even now the game still has that format. It's just that the mechanics are even better streamlined to promote the fun - the social deduction.

Does this approach work for all games? I think it will work for most, if not all - and I think it's a good mindset to have. You need to understand what makes your game enjoyable. And then work on two core pressure points

  1. What aspects makes the game fun and how can it be improved.
  2. What aspects detract from the enjoyment of the game and how can we mitigate or remove them.

Is it really that easy? Well, no - it's a simplification. However, I can’t stress enough how important it is to remove the negative features in a game and to understand what makes your game fun. These are vial and arguably the most important things that turn a good game, into a fantastic game. I’ll try cover this off in a video on my channel OverIceProductions at some point in the future because it is important. I feel there are many games out there that don’t do this enough - especially point 2 - removing the negative aspects. That is what provides the balance and polish.

Phew that was a lot! I have no idea what we'll cover off next week - it'll likely be shorter - something fluffy. Then maybe after that we’ll do something similar to this post and cover off some specific design examples within Act of Treason.

Game On,
 Tyson

Creator of Act of Treason // www.playaot.com
OverIceDesign on Youtube // bit.ly/OverIceDesign

------------------------------------------
Music of the week:
Caravan Palace // Lone Digger - https://www.youtube.com/watch?v=TbsBEb1ZxWA